← Founder Notes
Archive

God banning ai-generated code in godot is the wrong fight. the flood is not slowing and…

Yethikrishna ROriginal on Threads

god banning ai-generated code in godot is the wrong fight.

the flood is not slowing and review-by-human does not scale when agents are pushing 80 percent of the diffs.

Context

Godot's contribution policy, set out in its CONTRIBUTING file, requires AI agents to disclose themselves with a robot emoji in the PR or issue title and a disclosure line, and says agents that fail to disclose will be banned. The Godot Foundation tied the policy changes to a rise in AI-generated contributions that lowers the effort needed to open a PR.

One reading of the policy sees it as a reviewer capacity problem, with rules against autonomous AI agents and vibe coding.

How it compares

The 80 percent of diffs figure has no source I could find. Godot's own stated problem is reviewer effort against rising PR volume.

Related work

Watch next

  • Whether the Godot Foundation revises its disclosure rules.

Sources

  1. Changes to our contribution policies (Godot Foundation)godotengine.org
  2. Godot CONTRIBUTING.mdgithub.com
  3. Godot just banned AI contributions (That Software Dude)thatsoftwaredude.com

Provenance

The note above is reproduced unedited from the original post, first published on Threads on 3 September 2026 at 20:01 IST. Sources are the papers and datasets the note draws on.

View the original post
Embed this note
<iframe src="https://founder.myndlabs.tech/notes/embed/god-banning-ai-generated-code-in-godot-is-Dc1CETBjHar" width="480" height="420" style="border:0;max-width:100%" loading="lazy" title="God banning ai-generated code in godot is the wrong fight. the flood is not slowing and…"></iframe>

More notes